Do TOEM 2 stamps expire?
No timer is listed. Stamps are region progress, not a decaying currency.
TOEM 2 stamps: photograph resident requests, fill the journal, unlock the next region. No promo codes, no kill quests. Quota numbers stay on your HUD.
Journal stamps, Homelanda teaching card, farm quota versus extras.
~8 min read
TOEM 2 stamps are the region gate. You photograph (or tool-solve) a resident request, the journal takes a mark, and enough marks let the bus or story beat open the next diorama on the way to the TOEM event. Developer: Something We Made · publisher: Something We Made, popagenda · September 29, 2026. Verified September 30, 2026 · Steam.
| Fact | Detail |
|---|---|
| What stamps are | Journal marks for finished requests — regional progress |
| What they are not | Timed currency, PvP tokens, or Roblox codes |
| Unlock rule | Collect enough in the current region to open the next |
| Combat | None — photos and camera tools |
| Full completion | No time limit; completion is self-paced |
| Platforms | PC (Steam) · PlayStation 5 · Nintendo Switch · Nintendo Switch 2 |
| Unverified total | Some recaps say ~60 quests across five regions — confirm in-game |
Official store language: fill the journal with stamps to unlock the next region. There is no parallel XP bar and no dungeon key. If the bus attendant (Homelanda) or the local story NPC will not move you, you are short on that region’s card — not underleveled.

The first camera jobs (including Nana’s portrait) dump a small set of stamps so you see the mark land. That is UI, not the farm-sized card. After those marks, the home bus line still checks that Homelanda’s teaching set is complete before it will route you toward the countryside hamlet.
Do not expect a world map with five pins from minute one. The sequel drips regions. Cropten and Cropton both appear in public writing; in-game UI spelling wins when you have a screenshot.
Leaving Homelanda does not carry spare stamps into the farm quota. You start a new page: more tasks, a listed maximum, and a lower “need this many to progress” number if the designers allowed a skip. Launch-week farm UI showed 20 stamps available and 10 required to continue the main story — verify those integers in your language build; they can shift with patches.
Region flavor and order (not a stamp spreadsheet): locations. Beat-by-beat travel: walkthrough.
Treat every number below as “seen in a launch-week journal,” not as a datamined constant. The useful pattern is listed maximum versus story minimum.
| Region (public names) | What recaps / play show | Leave rule |
|---|---|---|
| Homelanda | Small teaching card after the first photos | Bus will not skip the intro set |
| Cropten / Cropton | Launch journal: 20 stamps listed, 10 to progress; 18 critters on that page | Hit 10 to mainline; 20 is completionist |
| Taletorp | Forest / cave focus jobs; count TBA on this wiki | Stamp gate before the city |
| Deltburg | City jobs; Steam demo is a subset of this region | Full game continues past the demo slice |
| Whirhill | Late focus targets and the TOEM phenomenon; count TBA | End of the five-region chain |
Third-party achievement writeups add Homelanda through Whirhill and quote a ~60 quest figure. Until this wiki dumps live journal totals, treat 60 as a rumor that might mix main jobs, extra tasks, and sights. Your stamp card is the source of truth.
If you only care about seeing Whirhill, play to each region’s progress number, not the 100% row.
The TOEM 2 demo is Deltburg streets, not a Homelanda stamp tutorial. Demo stamp counts will not match a full-campaign Homelanda card. Do not use demo leftovers to plan farm quotas.
Matched by build plan, shared topics, and guide progression — not random related links.
A stamp is a completed request, usually proven with a photo, sometimes with a camera attachment. Photographing a pretty wall for yourself is a sight or a frame, not automatically a stamp.
| Activity | Stamp? |
|---|---|
| Named resident photo job, handed in | Yes |
| Gadget job (hammer / wrench / scissors) the NPC asked for | Yes, if it is on the task list |
| Random wildlife shot that is not on the request | Critter compendium — separate tracker |
| Outfit on a roof | Clothes page — not a stamp unless a quest asked for it |
| Empty home frame decoration | No |
| Kill or DPS a target | Does not exist in this game |
Homelanda’s Nana portrait is the template: subject waits, you shoot, they inspect. Farm jobs in recaps include sunflowers, runaway garden gnomes, muddy animals, and chickens. City recaps include an odor-museum set (five smelly subjects) and pipe puzzles. We will not invent NPC given names for those jobs.
When an attachment is required, the stamp still comes from finishing the request, not from picking up the tool. Tool list: camera tools.
Open it after every hand-in. The UI is the difference between “I helped everyone I saw” and “the gate is still closed because two tasks are indoors.”

A “preview of the next journal page” during a bus ride is flavor. You still arrive at the farm (or forest, or city) and start that card at zero progress.
If a task stays grey, you are missing a climb, an interior, or a tool introduced later in the same region.
Plain-text roles only — no fake renders. Spellings follow public recaps until in-game UI is captured.
| Region | Typical stamp jobs (public) |
|---|---|
| Homelanda | Camera teaching, family portrait (Nana), home sights, bus gate |
| Cropten / Cropton | Farm animals, gnomes, sunflowers, plant/cloth jobs, scissors once unlocked |
| Taletorp | Forest village, caves, Cavern’s Light, cloud-focus, carpentry/potion flavor |
| Deltburg | Aquarium, sewers, shops, comedy beat, odor museum photos, pipes/wrench |
| Whirhill | Late focus (single leaf on a tree in recaps), TOEM phenomenon setup |
You do not grind a rank to enter Taletorp. You finish enough Deltburg-previous-region marks. The walkthrough page is the travel order; this page is why the bus says no.
Giant-chicken searches usually mean the farm belt’s poultry, not a named raid boss.
Official: no time limit, no harsh 100% requirement. The journal’s progress number is the designed “you may go.” Extra stamps, critters, and outfits are the slow path.
On the farm card, that meant 10/20 in one launch-week save. Other regions will publish their own split once dumped. If you are bored but the progress row is empty, you are not “done” — you missed a hand-in.
Come back later if the game lets you reverse the bus. This wiki will not promise free travel until a screenshot of the map confirms it.
Scissors, hammer, and wrench jobs often sit behind the moment you receive the attachment. Leaving at 9/10 because you never snipped vines is how people think the quota is bugged.
Hover cam and high ledges are the same idea: the stamp might be a photo that only exists from the air.
Scan this table mid-region instead of restarting Homelanda.
| Mistake | Fix |
|---|---|
| Counting critters as stamps | Different journal row |
| Using a TOEM 1 walkthrough | Wrong towns — use TOEM 2 walkthrough |
| Expecting the demo stamp card in Homelanda | Demo is Deltburg only |
| Skipping roofs | Jump/climb; jobs hide upstairs — beginner guide |
| Inventing NPC names from bad audio | Use roles until UI is captured |
| Assuming Xbox | Not a platform |
| Waiting for a kill quest | Will not happen |
| Treating 60 as a live total | Unverified — read your card |
Before you talk to travel NPCs, open the journal and read the progress fraction out loud. If it is short, look at undiscovered tasks, not the world map.
When the farm (or forest) card is allowed to close, follow region order next — that is the walkthrough, not another stamp essay.
Next: run the five-region order on the walkthrough so each stamp card appears in sequence. Skim regions for farm / forest / city flavor, and keep camera tools open when a job names a gadget.
Still stuck on movement or the first camera? Return to the beginner guide. Demo-only players: Deltburg demo.
No timer is listed. Stamps are region progress, not a decaying currency.
Not by design. Each card unlocks the next. Side photos can wait if the progress quota is met.
Launch-week journal copy showed 20 collectable and 10 to progress. Confirm in your build.
Some recaps say about 60 across five regions. Unverified here until a live dump.
No. Homelanda starts a new journal.
No. It is a Deltburg slice.
No. This game has no redeem codes on the site plan.
A stub lives at the stamp checklist tool route; use this page and the walkthrough until interactive rows ship.
September 30, 2026
Matched by build plan, shared topics, and guide progression — not random related links.